Wednesday, August 23, 2006

Geek Trippin'

Did a recent flashback to the Dungeons & Dragons (D&D) past. It was good to remember the prowess (and cowardice?) of old roll-playing games.

Came across a funny bit on the twenty-sided die - arbiter of success or failure.


The text at www.thinkgeek.com...
Let me tell you how we get down.

When my crew hits a subterranean crypt, we don't take twenty, even if we have ample time to complete the task and are not harried by opponents. We roll twenty. And we roll it every time.

I should get some d20 molds made with '20' on every triangle. Think anybody'd notice?

These babies double as flails, kids.

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